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/* |
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Title: game-08.js |
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Description: In this version of the code, we are going to give our |
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player a death sequence when he is hit. |
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*/var _player = null; |
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Title: game-09.js |
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Description: In this version of the code, we are going to ensure that a |
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level complete message is displayed if the player collects |
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all the coins. |
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*/ |
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/* GLOBAL STATE VARIABLES START WITH A __ */ |
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var _player = null; |
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var _viewportX = 0; |
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var _scoreDisplay = ""; |
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var _gameStartTime = (new Date()).getTime(); |
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var _timeLeftDisplay = ""; |
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var _secondsTotal = 120; |
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|
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/* State */ |
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var __STATE = {}; |
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__STATE.level = 1; |
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__STATE.gameStarted = false; |
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__STATE.gameOver = false; |
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__STATE.timeLeft = _secondsTotal; |
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__STATE.currentScore = 0; |
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__STATE.gameOverIsDisplaying = false; |
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__STATE.numCoinsToCollect = -1; |
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__STATE.numCoinsToCollect = 0; |
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__STATE.levelComplete = false; |
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|
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const PLAYER_SPEED = 4; |
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const WALKER_VELOCITY = -80; |
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const EVENT_PLAYER_DIE = "EVENT_PLAYER_DIE"; |
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const EVENT_PLAYER_HIT_WALKER = "EVENT_PLAYER_HIT_WALKER"; |
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const EVENT_PLAYER_HIT_WALL = "EVENT_PLAYER_HIT_WALL"; |
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const EVENT_GAME_OVER = "EVENT_GAME_OVER"; |
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const EVENT_LEVEL_COMPLETE = "EVENT_LEVEL_COMPLETE"; |
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|
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const SCREENWIDTH = 800; |
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const SCREENHEIGHT = 600; |
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const TILE_WIDTH = 80; |
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const TILE_HEIGHT = 60; |
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const GRAVITY_STRENGTH = 1000; |
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const RIGHT = 0; |
36 |
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const LEFT = 1; |
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const NONE = 2; |
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|
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var _player = null; |
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|
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var tileMap = [ |
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[[0,1],[8,1],[0,13],[4,1],[0,8],[8,1],[0,5],[4,1],[0,7],[8,1],[0,6],[8,1],[0,2]], |
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[[0,8],[4,1],[0,3],[4,1],[0,6],[8,1],[0,28]], |
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[[0,8],[0,24],[4,1],[0,3],[4,1],[0,6],[8,1],[0,4]], |
45 |
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[[0,11],[4,1],[0,15],[4,1],[0,13],[4,1],[0,6]], |
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[[0,16],[8,1],[0,19],[8,1],[0,11]], |
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[[0,9],[4,1],[0,38]], |
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[[0,1],[8,1],[0,13],[4,1],[0,8],[8,1],[0,5],[4,1],[0,5],[8,1]], |
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[[0,8],[4,1],[0,3],[4,1],[0,6],[8,1],[0,23]], |
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[[0,8],[0,19],[4,1],[0,3],[4,1],[0,6],[8,1],[0,4]], |
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[[0,11],[4,1],[0,12],[4,1],[0,14],[0,6]], |
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[[0,16],[8,1],[0,13],[8,1],[0,11]], |
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[[0,9],[4,1],[0,37]], |
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[[0,48]], |
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[[1,48]] |
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]; |
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|
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Crafty.init(800, 600, document.getElementById('gamecanvas')); |
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setupGlobalBindings(); |
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|
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var assets = {'tiles': ['img/tile-1.png', 'img/platform.png', 'img/platformx2.png']}; |
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var playerSprite = { 'sprites': { 'img/playerSprite.png': { tile: 50, tileh: 77, map: { man_left: [0, 1], man_right: [0, 2], jump_right: [6, 4] } } } }; |
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initialiseGame(); |
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function initialiseGame () { |
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Crafty.load(assets, function(){ |
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reset(); |
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loadBackground(); |
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loadSprites(); |
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generateMap(); |
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spawnEntities(); |
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displayText(); |
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/* Load sounds */ |
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Crafty.audio.add("coin", "sounds/coin.wav"); |
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__STATE.gameStarted = true; |
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}); |
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} |
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|
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function loadBackground () { |
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Crafty.background('#3BB9FF'); |
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//Crafty.background('#FFFFFF url(img/bg.png) repeat-x center center'); |
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} |
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|
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function loadSprites () { |
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Crafty.load(playerSprite); |
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Crafty.load(walkerSprite); |
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} |
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|
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function spawnEntities () { |
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spawnPlayer(); |
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spawnWalkers(); |
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} |
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|
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function spawnPlayer (){ |
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_player = Crafty.e('Player, 2D, DOM, man_right, SpriteAnimation, Twoway, Collision, Gravity, Tween, Keyboard') |
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.attr({ |
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x: 50, |
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y: 263 |
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}) |
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.reel('moveRight', 500, [[0, 2], [1, 2], [2, 2], [3, 2], [4, 2], [5, 2], [6, 2], [7, 2]]) |
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.reel('moveLeft', 500, [[0, 1], [1, 1], [2, 1], [3, 1], [4, 1], [5, 1], [6, 1], [7, 1]]) |
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.twoway(200, 510) |
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.gravity('FloorTile') |
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.gravityConst(GRAVITY_STRENGTH) |
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.bind('KeyDown', |
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function (e) { |
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if(__STATE.levelComplete) |
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return; |
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if (Crafty.keydown['37'] && Crafty.keydown['39']) { |
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this.pauseAnimation(); |
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this.resetAnimation(); |
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this.isMoving = false; |
106 |
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return; |
107 |
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} |
108 |
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if (e.key === Crafty.keys.RIGHT_ARROW && !this.isJumping) { |
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this.animate('moveRight', -1); |
110 |
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} |
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else if (e.key === Crafty.keys.LEFT_ARROW && !this.isJumping) { |
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this.animate('moveLeft', -1); |
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} |
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this.isMoving = true; |
115 |
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} |
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) |
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.bind('KeyUp', |
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function (e) { |
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if(__STATE.levelComplete) |
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return; |
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if ((this.isPlaying('moveRight') && e.key === Crafty.keys.RIGHT_ARROW) || |
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(this.isPlaying('moveLeft') && e.key === Crafty.keys.LEFT_ARROW)) { |
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this.pauseAnimation(); |
122 |
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this.resetAnimation(); |
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/* Check/Set the player's moving state */ |
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if (e.key === Crafty.keys.RIGHT_ARROW || e.key === Crafty.keys.LEFT_ARROW) { |
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this.isMoving = false; |
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return; |
127 |
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} |
128 |
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} |
129 |
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/* Kickstart animation if we need to */ |
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if (this.isDown('RIGHT_ARROW') && !this.isJumping) { |
131 |
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this.animate('moveRight', -1); |
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this.isMoving = true; |
133 |
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} |
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else if (this.isDown('LEFT_ARROW') && !this.isJumping) { |
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this.animate('moveLeft', -1); |
136 |
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this.isMoving = true; |
137 |
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} |
138 |
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} |
139 |
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) |
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.bind('Moved', function (obj) { |
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if (this.x >= (SCREENWIDTH / 2) && this.x <= 3440) { |
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Crafty.viewport.scroll('_x', (this.x - (SCREENWIDTH / 2)) * -1); |
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displayScore(); |
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displayTimeLeft(); |
145 |
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} |
146 |
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}) |
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.bind('CheckJumping', function (ground) { |
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this.isJumping = true; |
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var canJump, doubleJump; |
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if(this.canJump === false && !this.inDoubleJumpMode){ |
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/* Lets check if there is a platform above us */ |
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var platforms = Crafty('Tile'); |
153 |
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for(var i=0; i < platforms.length; i++){ |
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var platform = platforms[i]; |
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platform = Crafty(platform); |
156 |
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if(platform.x < this.x && platform.y < this.y && platform.x+160 > this.x){ |
157 |
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/* We probably have a platform above us so don't allow double jump */ |
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canJump = false; |
159 |
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doubleJump = false; |
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break; |
161 |
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} |
162 |
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} |
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this.canJump = canJump !== undefined ? canJump : true; |
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this.inDoubleJumpMode = doubleJump !== undefined ? doubleJump : true; |
165 |
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} |
166 |
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else if(this.inDoubleJumpMode){ |
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this.canJump = false; |
168 |
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} |
169 |
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this.pauseAnimation(); |
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this.resetAnimation(); |
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//this.animate('jump', 1) |
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this.sprite(this.currentDirection === RIGHT ? 6 : 2, 4); |
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}) |
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.bind('LandedOnGround', function (ground) { |
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if (this.isJumping) { |
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this.isJumping = false; |
177 |
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this.gravityConst(GRAVITY_STRENGTH); |
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/* We cannot get the direction from the velocity. We'll use the current loaded sprite animation */ |
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this.sprite(0, this.getReel().id === 'moveRight' ? 2 : 1); |
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/* We may need to enable controls here as we may have disabled them */ |
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if(this.bounced){ |
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this.velocity().x = 0; |
183 |
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this.bounced = false; |
184 |
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} |
185 |
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this.inDoubleJumpMode = false; |
186 |
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} |
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/* Will need to enable controls in some circumstances */ |
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this.enableControl(); |
|
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if(!__STATE.levelComplete){ |
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this.enableControl(); |
|
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} |
189 |
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}) |
190 |
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.bind('NewDirection', function (obj) { |
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/* 0 is neither right nor left so we don't care about it */ |
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if (obj.x === 0) return; |
193 |
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this.currentDirection = obj.x === 1 ? RIGHT : LEFT; |
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if (this.currentDirection === RIGHT && !this.isJumping) { |
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if (this.isMoving) { |
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/* Start running again */ |
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this.animate('moveRight', -1); |
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}else { |
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this.sprite(0, 2); |
200 |
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} |
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} |
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else if (this.currentDirection === LEFT && !this.isJumping) { |
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if (this.isMoving) { |
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/* Start running again */ |
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this.animate('moveLeft', -1); |
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}else { |
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this.sprite(0, 1); |
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} |
209 |
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} |
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}) |
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.checkHits('Platform') |
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.bind('HitOn', function(hitData){ |
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console.log('Hit Platform:', 'x:', hitData[0].obj.x, 'y:', hitData[0].obj.y, 'PlayerX:', this.x, 'PlayerY:', this.y); |
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/* If underneath player, bounce back down */ |
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this.disableControl(); |
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this.gravityConst(1000); |
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this.velocity().x = 0; |
218 |
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this.velocity().y = 0; |
219 |
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Crafty.e("Delay").delay(reinstateMovement, 500, 1); |
220 |
229 |
}) |
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.bind('TweenEnd', function(prop){ |
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if(this.alpha === 0.0){ |
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this.destroy(); |
224 |
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} |
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}) |
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.bind(EVENT_PLAYER_DIE, function () { |
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this.tween({ alpha: 0.0 }, 1000); |
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Crafty.trigger(EVENT_GAME_OVER); |
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}) |
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.bind(EVENT_PLAYER_HIT_WALKER, function () { |
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this.vy = -400; |
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this.tween({ y: this.y - 100 }, 300); |
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}) |
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.bind(EVENT_LEVEL_COMPLETE, function () { |
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this.disableControl(); |
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}) |
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.bind('EnterFrame', function(){ |
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if(this.x <= -6) this.x = -5; |
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if(this.x >= 3785) this.x = 3784; |
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}) |
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|
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/* Set player defaults */ |
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_player.isJumping = false; |
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_player.currentDirection = RIGHT; |
242 |
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_player.isMoving = false; |
243 |
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_player.reel('moveRight'); |
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_player.bounced = false; |
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_player.inDoubleJumpMode = false; |
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} |
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|
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function spawnWalkers () { |
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Crafty.e('Delay').delay(spawnWalker, Crafty.math.randomInt(2000, 8000), -1); |
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} |
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263 |
|
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function spawnWalker () { |
253 |
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Crafty.e('Walker'); |
254 |
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} |
255 |
267 |
|
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/* |
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269 |
The tilemap generation. An example of the first row is shown below |
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270 |
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[[0,1],[8,1],[0,13],[4,1],[0,8],[8,1],[0,5],[4,1],[0,7],[1,1],[8,1]], |
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272 |
*/ |
256 |
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function generateMap () { |
257 |
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const Y_OFFSET = 600 - (tileMap.length * TILE_HEIGHT); |
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tileMap.map(function (tileRow, rowIdx) { |
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var xPos = 0; |
260 |
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var yPos = 0; |
261 |
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tileRow.map(function (tile, tileIdx) { |
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yPos = Y_OFFSET + (rowIdx * 60); |
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var tileType = tile[0]; |
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var tileNum = tile[1]; |
265 |
282 |
if (tileType === 0){ |
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xPos += (tileNum * 80); |
267 |
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} |
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285 |
if (tileType === 1) { |
269 |
286 |
for(var i=0; i < tileNum; i++){ |
270 |
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Crafty.e('FloorTile, 2D, DOM, Image, Collision') |
271 |
288 |
.attr({ x: xPos, y: yPos, w: TILE_WIDTH, h: TILE_HEIGHT }) |
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289 |
.image(Crafty.assets['img/tile-' + tileType + '.png'].src); |
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xPos += 80; |
274 |
291 |
} |
275 |
292 |
} |
276 |
293 |
else{ |
277 |
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if (tileType === 4) { |
278 |
295 |
Crafty.e('Platform') |
279 |
296 |
.setImage('img/platform.png') |
280 |
297 |
.setPlatform(xPos, yPos, 1) |
281 |
298 |
.addCoins(Crafty.math.randomInt(1,2)); |
|
299 |
xPos += 160; |
282 |
300 |
} |
283 |
301 |
else if (tileType === 8) { |
284 |
302 |
Crafty.e('Platform') |
285 |
303 |
.setImage('img/platformx2.png') |
286 |
304 |
.setPlatform(xPos, yPos, 2) |
287 |
305 |
.addCoins(Crafty.math.randomInt(1,2)); |
|
306 |
xPos += 320; |
288 |
307 |
} |
289 |
308 |
xPos += 80; |
290 |
309 |
} |
|
310 |
if(rowIdx === 6) console.log('x:',xPos,'y:',yPos); |
291 |
311 |
}); |
292 |
312 |
}); |
293 |
313 |
} |
294 |
314 |
|
295 |
315 |
function displayText () { |
296 |
316 |
displayScore(); |
297 |
317 |
displayTimeLeft(); |
298 |
318 |
} |
299 |
319 |
|
300 |
320 |
function displayTimeLeft () { |
301 |
321 |
if(_timeLeftDisplay){ |
302 |
322 |
_timeLeftDisplay.destroy(); |
303 |
323 |
} |
304 |
324 |
_timeLeftDisplay = Crafty.e("2D, DOM, Text") |
305 |
325 |
.attr({ x: 720 - Crafty.viewport._x, y: 20 }) |
306 |
326 |
.text(__STATE.timeLeft) |
307 |
327 |
.textColor('#FF0000') |
308 |
328 |
.textFont({ size: '14px', weight: 'bold', family: 'Courier New' }); |
309 |
329 |
} |
310 |
330 |
|
311 |
331 |
function displayScore () { |
312 |
332 |
if(_scoreDisplay){ |
313 |
333 |
_scoreDisplay.destroy(); |
314 |
334 |
} |
315 |
335 |
_scoreDisplay = Crafty.e("2D, DOM, Text") |
316 |
336 |
.attr({ x: 750 - Crafty.viewport._x, y: 20 }) |
317 |
337 |
.text(pad(__STATE.currentScore, 3)) |
318 |
338 |
.textColor('#FF0000') |
319 |
339 |
.textFont({ size: '14px', weight: 'bold', family: 'Courier New' }); |
320 |
340 |
} |
321 |
341 |
|
322 |
342 |
function displayGameOver(){ |
323 |
343 |
if(Crafty("GameOver")) |
324 |
344 |
Crafty("GameOver").destroy(); |
325 |
345 |
|
326 |
346 |
Crafty.e("GameOver, 2D, DOM, Text") |
327 |
347 |
.attr({ x: 280 - Crafty.viewport._x, y: 280, z:100, w: 250 }) |
328 |
348 |
.text("GAME OVER").textColor('#FF0000').textFont({ size: '36px', weight: 'bold', family: 'Courier New' }); |
329 |
349 |
} |
330 |
350 |
|
331 |
351 |
function displayLevelComplete(){ |
332 |
352 |
if(Crafty("LevelComplete")) |
333 |
353 |
Crafty("LevelComplete").destroy(); |
334 |
354 |
|
335 |
355 |
Crafty.e("LevelComplete, 2D, DOM, Text") |
336 |
356 |
.attr({ x: 270 - Crafty.viewport._x, y: 280, z:100, w: 350 }) |
337 |
357 |
.text("LEVEL COMPLETE").textColor('#33FF33').textFont({ size: '36px', weight: 'bold', family: 'Courier New' }); |
338 |
358 |
} |
339 |
359 |
|
340 |
360 |
function updateScore(amt){ |
341 |
361 |
__STATE.currentScore += amt; |
342 |
362 |
displayScore(); |
343 |
363 |
} |
344 |
364 |
|
345 |
365 |
function pad(num, size) { |
346 |
366 |
var s = num+""; |
347 |
367 |
while (s.length < size) s = "0" + s; |
348 |
368 |
return s; |
349 |
369 |
} |
350 |
370 |
|
351 |
371 |
function setupGlobalBindings () { |
352 |
372 |
Crafty.bind(EVENT_GAME_OVER, function(){ |
353 |
373 |
_player.disableControl(); |
354 |
374 |
pauseAndResetAnimation(_player); |
355 |
375 |
displayGameOver(); |
356 |
376 |
}) |
357 |
377 |
} |
358 |
378 |
|
359 |
379 |
function pauseAndResetAnimation (ent){ |
360 |
380 |
ent.pauseAnimation(); |
361 |
381 |
ent.resetAnimation(); |
362 |
382 |
} |
363 |
383 |
|
364 |
384 |
function reinstateMovement () { |
365 |
|
_player.enableControl(); |
|
385 |
if(!__STATE.levelComplete){ |
|
386 |
_player.enableControl(); |
|
387 |
} |
366 |
388 |
} |
367 |
389 |
|
368 |
390 |
function reset () { |
369 |
391 |
_player = null; |
370 |
392 |
_viewportX = 0; |
371 |
393 |
_scoreDisplay = ""; |
372 |
394 |
_gameStartTime = (new Date()).getTime(); |
373 |
395 |
_timeLeftDisplay = ""; |
374 |
396 |
_secondsTotal = 120; |
375 |
397 |
|
376 |
398 |
__STATE.gameStarted = false; |
377 |
399 |
__STATE.gameOver = false; |
378 |
400 |
__STATE.timeLeft = _secondsTotal; |
379 |
401 |
__STATE.currentScore = 0; |
380 |
402 |
__STATE.gameOverIsDisplaying = false; |
381 |
|
__STATE.numCoinsToCollect = -1; |
|
403 |
__STATE.numCoinsToCollect = 0; |
|
404 |
__STATE.levelComplete = false; |
382 |
405 |
|
383 |
406 |
/* Position viewport */ |
384 |
407 |
Crafty.viewport.scroll('_x', 0) |
385 |
408 |
} |
386 |
409 |
|
387 |
410 |
Crafty.bind('EnterFrame', function(){ |
388 |
|
if(__STATE.gameStarted === false) |
|
411 |
if(!__STATE.gameStarted || __STATE.levelComplete) |
389 |
412 |
return; |
390 |
413 |
|
391 |
414 |
if(Crafty.frame() % 50 === 1){ |
392 |
415 |
__STATE.timeLeft = _secondsTotal - Math.round(((new Date()).getTime() - _gameStartTime) / 1000); |
393 |
|
displayTimeLeft(); |
|
416 |
if(__STATE.timeLeft <= -1){ |
|
417 |
__STATE.gameOver = true; |
|
418 |
} |
394 |
419 |
} |
395 |
420 |
if(__STATE.gameOver && !__STATE.gameOverIsDisplaying){ |
396 |
421 |
/* Display Game Over */ |
397 |
422 |
Crafty.trigger(EVENT_GAME_OVER); |
398 |
423 |
__STATE.gameOverIsDisplaying = true; |
399 |
424 |
} |
|
425 |
if(!__STATE.gameOver){ |
|
426 |
displayTimeLeft(); |
|
427 |
} |
400 |
428 |
}) |
|
429 |
|
|
430 |
Crafty.bind(EVENT_LEVEL_COMPLETE, function(){ |
|
431 |
console.log('Level Complete...'); |
|
432 |
__STATE.levelComplete = true; |
|
433 |
displayLevelComplete(); |
|
434 |
}) |